Large City: Zě Hævmum Oslor

Zě Hævmum Oslor

Zě Hævmum Oslor
Example Constructi architecture.
StateFederation of Alveria
ProvenceW-945l Province
Sub ProvenceMaktǐzăm Zone
RegionEwf Laz Heathland
Founded1264
Community LeaderAdministrator Vú̄kī Hä̌s 'Eva Foxxy' Sēr Yä̋chīs Cúchī̄s Tsmëga
Area267 km2 (106 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation1898 m (6227 ft)
Average Yearly Precipitation215 cm/y (84 in/y)
Population62885
Population Density235 people per km2 (593 people per mi2)
Town AuraEnchantment
Naming
Native nameZě Hævmum Oslor
Pronunciation/ˈhævmum/ /ˈoslor/
Direct Translation[flirtatious] [charity]
Translation[Not Yet Translated]

Zě Hævmum Oslor (/ˈhævmum/ /ˈoslor/ [flirtatious] [charity]) is a subtropical Large City located in Maktǐzăm Zone, W-945l Province, within the Federation of Alveria.

The name Zě Hævmum Oslor is derived from the Constructi language, as Zě Hævmum Oslor was founded by Yaw̋nḱ Cúńńnḱ 'Melody Kitty' Yó̄́ Mä̌sh Yó̄̋ch Trgfêpí, who was culturaly Constructi.

Climate

Zě Hævmum Oslor has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 10°C (50°F). Zě Hævmum Oslor receives an average of 215 cm/y (84 in/y) of precipitation, most of which comes in the form of rain during the fall. Zě Hævmum Oslor covers an area of nearly 267 km2 (106 mi2), and an average elevation of 1898 m (6227 ft) above sea level.

Overview

Zě Hævmum Oslor was founded durring the late 14th century in fall of the year 1264, by Yaw̋nḱ Cúńńnḱ 'Melody Kitty' Yó̄́ Mä̌sh Yó̄̋ch Trgfêpí. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Yaw̋nḱ Cúńńnḱ 'Melody Kitty' Yó̄́ Mä̌sh Yó̄̋ch Trgfêpí.

Zě Hævmum Oslor was built using the conventions of Constructi durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Zě Hævmum Oslor is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Zě Hævmum Oslor is buildings are arranged within a network of crampt packed earth streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Zě Hævmum Oslor's robustly designed timber walls are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A quick look in any direction shows Zě Hævmum Oslor is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this city live.

Civic Infrastructure

Zě Hævmum Oslor possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Zě Hævmum Oslor has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Zě Hævmum Oslor has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zě Hævmum Oslor. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zě Hævmum Oslor's parks.

Zě Hævmum Oslor has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zě Hævmum Oslor.

Zě Hævmum Oslor has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Zě Hævmum Oslor has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Zě Hævmum Oslor has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Zě Hævmum Oslor has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Zě Hævmum Oslor has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zě Hævmum Oslor has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zě Hævmum Oslor has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zě Hævmum Oslor's public wards, blessings, and other arcane systems.

Zě Hævmum Oslor has an Administrative Academy which trains individuals in the administrative arts.

Zě Hævmum Oslor possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Zě Hævmum Oslor's grid is powered by hydrogalvanic generators.

Zě Hævmum Oslor's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Zě Hævmum Oslor has a first rate hospital which caters to anyone in need of long term medical care.

Zě Hævmum Oslor has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Zě Hævmum Oslor has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zě Hævmum Oslor's natural decorations nor waterways.

Zě Hævmum Oslor has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Zě Hævmum Oslor has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Zě Hævmum Oslor has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Zě Hævmum Oslor is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Zě Hævmum Oslor's chapel was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In Zě Hævmum Oslor hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Siren near Zě Hævmum Oslor are known to be almost tame, such that they can be put to domestic use.

Zě Hævmum Oslor's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sex to channel Summoning energies of tier 1 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 111
  • Farmers: 209
  • Farm Laborer: 273
  • Hunters: 190
  • Milk Maids: 153
  • Ranchers: 84
  • Ranch Hands: 163
  • Shepherds: 157
    • Farmland: 254055 m2
    • Cattle and Similar Creatures: 15721
    • Poultry: 188655
    • Swine: 12577
    • Sheep: 628
    • Goats: 125
    • Horses, Mounts, and Beasts of Burden: 6288

Craftsmen

  • Arms and Toolmakers: 123
  • Blacksmiths: 149
  • Bookbinders: 81
  • Buckle-makers: 87
  • Cabinetmakers: 133
  • Candlemakers: 209
  • Carpenters: 206
  • Clothmakers: 165
  • Coach and Harness Makers: 64
  • Coopers: 169
  • Copper, Brass, Tin, Zinc, and Lead Workers: 82
  • Copyists: 61
  • Cutlers: 52
  • Fabricworkers: 136
  • Farrier: 381
  • Furriers: 40
  • Glassworkers: 224
  • Gunsmiths: 141
  • Harness-Makers: 61
  • Hatters: 122
  • Hosiery Workers: 44
  • Jewelers: 69
  • Leatherwrights: 157
  • Locksmiths: 62
  • Matchstick makers: 103
  • Musical Instrument Makers: 86
  • Painters, Structures and Fixtures: 79
  • Paper Workers: 87
  • Plasterers: 86
  • Pursemakers: 112
  • Roofers: 69
  • Ropemakers: 62
  • Rugmakers: 60
  • Saddlers: 118
  • Scabbardmakers: 132
  • Scalemakers: 67
  • Scientific, Surgical, and Optical Instrument Makers: 40
  • Sculptors, Structures and Fixtures: 61
  • Shoemakers: 58
  • Soap and Tallow Workers: 213
  • Tailors: 503
  • Tanners: 77
  • Upholsterers: 87
  • Watchmakers: 81
  • Weavers: 174
  • Whitesmiths: 51

Merchants

  • Adventuring Goods Retellers: 43
  • Arcana Sellers: 43
  • Beer-Sellers: 89
  • Booksellers: 103
  • Butchers: 169
  • Chandlers: 184
  • Chicken Butchers: 167
  • Entrepreneurs: 65
  • Fine Clothiers: 157
  • Fishmongers: 153
  • Florists: 38
  • Potion Sellers: 110
  • Resellers: 251
  • Spice Merchants: 87
  • Wine-sellers: 136
  • Wheelwright: 92
  • Woodsellers: 59

Service workers

  • Bakers: 330
  • Barbers: 292
  • Coachmen: 91
  • Cooks: 251
  • Doctors: 138
  • Gamekeepers: 96
  • Grooms: 56
  • Hairdressers: 241
  • Healers: 159
  • Housekeepers: 179
  • Housemaids: 262
  • House Stewards: 190
  • Inns: 59
  • Laundry maids: 114
  • Maidservants: 216
  • Nursery Maids: 116
  • Pastrycooks: 196
  • Restaurateur: 262
  • Tavern Keepers: 251

Specialized Laborer

  • Ashworkers: 86
  • Bleachers: 58
  • Chemical Workers: 36
  • Coal Heavers: 123
  • In-Town Couriers: 146
  • Long Haul Couriers: 146
  • Dockyard Workers: 125
  • Gas Workers: 30
  • Hay Merchants: 52
  • Leech Collectors: 172
  • Millers: 139
  • Miners: 136
  • Oilmen and Polishers: 96
  • Postmen: 146
  • Pure Finder: 81
  • Skinners: 190
  • Sugar Refiners: 35
  • Tosher: 98
  • Warehousemen: 202
  • Watercarriers: 135
  • Watermen, Bargemen, etc.: 179

Skilled Laborers

  • Accountants: 79
  • Alchemist: 94
  • Clerk: 125
  • Dentists: 65
  • Educators: 177
  • Engineers: 89
  • Gardeners: 63
  • Mages: 46
  • Plumbers: 67
  • Pharmacist: 73
  • Professors: 27
  • Scientists: 46
  • Wizards: 28

Civil Servants

  • Adventurers: 59
  • Bankers: 86
  • Civil Clerks: 142
  • Civic Iudex: 71
  • Consultants: 40
  • Exorcist: 139
  • Fixers: 76
  • Kami Clerk: 122
  • Landlords: 124
  • Lawyers: 76
  • Legend Keepers: 103
  • Militia Officers: 898
  • Monks, Monastic: 216
  • Monks, Civic: 224
  • Historian, Oral: 142
  • Historian, Textual: 73
  • Policemen, Sheriffs, etc.: 139
  • Priests: 216
  • Rangers: 86
  • Rat Catchers: 100
  • Scholars: 95
  • Spiritualist: 118
  • Slayers: 35
  • Storytellers: 256
  • Military Officers: 251

Cottage Industries

  • Brewers: 202
  • Comfort Services: 241
  • Enchanters: 72
  • Herbalists: 72
  • Jaminators: 202
  • Needleworkers: 190
  • Potters: 103
  • Preserve Makers: 184
  • Quilters: 93
  • Seamsters: 299
  • Spinners: 184
  • Tinker: 69
  • Weaver: 153

Artists

  • Actors: 67
  • Architects: 24
  • Bards: 92
  • Costumers: 38
  • Dancers: 76
  • Drafters: 40
  • Engravers: 51
  • Fine Furniture Carpenters: 31
  • Glaziers: 64
  • Inlayers: 61
  • Musicians: 196
  • Painters, Art: 32
  • Playwrights: 66
  • Sculptors, Art: 56
  • Wood Carvers: 196
  • Writers: 224

Produce Industries

  • Butter Churners: 241
  • Canners: 190
  • Cheesmakers: 190
  • Ice Merchants: 28
  • Millers: 128
  • Picklers: 101
  • Smokers: 76
  • Stockmakers: 72
  • Tobacconists: 103
  • Tallowmakers: 142

24024 of Zě Hævmum Oslor's population work within a Foundational Occupation.

36975 of Zě Hævmum Oslor's population do not work in a formal occupation, but do contribute to the local economy. 1886 (3%) are noncontributers.

Points of Interest

Zě Hævmum Oslor is centered around a major pilgrimage site. This may be a religious location of importance to a major faith, or it may be a more secular institution that draws the traffic, like a famous academy or the remains of some wondrous ancient work. Considerable local tension likely exists over controlling the access to the site and maximizing the profits from foreign visitors.

Zě Hævmum Oslor makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Zě Hævmum Oslor was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Zě Hævmum Oslor lost 179 people, 321 livestock, and 59 buildings. The conflict ended after roughly 188, when members of Zě Hævmum Oslor's militia enacted an operation to patrol a specific area to dissuade the enemy from their current activities. The operation was complicated by extremely dangerous terrain, including unfamiliar and poisonous plants which many ate while foraging. The conflict ended with an assault and siege on the production site, which ended in defeat for Zě Hævmum Oslor's forces. The war is remembered in legend by Zě Hævmum Oslor's bards, historians, and legend keepers.

History