Zě Hævmum Oslor has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 10°C (50°F). Zě Hævmum Oslor receives an average of 215 cm/y (84 in/y) of precipitation, most of which comes in the form of rain during the fall. Zě Hævmum Oslor covers an area of nearly 267 km2 (106 mi2), and an average elevation of 1898 m (6227 ft) above sea level.
Overview
Zě Hævmum Oslor was founded durring the late 14th century in fall of the year 1264, by Yaw̋nḱ Cúńńnḱ 'Melody Kitty' Yó̄́ Mä̌sh Yó̄̋ch Trgfêpí. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Yaw̋nḱ Cúńńnḱ 'Melody Kitty' Yó̄́ Mä̌sh Yó̄̋ch Trgfêpí.
Zě Hævmum Oslor was built using the conventions of Constructi durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Zě Hævmum Oslor is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Zě Hævmum Oslor is buildings are arranged within a network of crampt packed earth streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Zě Hævmum Oslor's robustly designed timber walls are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
A quick look in any direction shows Zě Hævmum Oslor is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this city live.
Civic Infrastructure
Zě Hævmum Oslor possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Zě Hævmum Oslor has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Zě Hævmum Oslor has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zě Hævmum Oslor. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zě Hævmum Oslor's parks.
Zě Hævmum Oslor has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zě Hævmum Oslor.
Zě Hævmum Oslor has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Zě Hævmum Oslor has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Zě Hævmum Oslor has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Zě Hævmum Oslor has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Zě Hævmum Oslor has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Zě Hævmum Oslor has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Zě Hævmum Oslor has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zě Hævmum Oslor's public wards, blessings, and other arcane systems.
Zě Hævmum Oslor has an Administrative Academy which trains individuals in the administrative arts.
Zě Hævmum Oslor possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Zě Hævmum Oslor's grid is powered by hydrogalvanic generators.
Zě Hævmum Oslor's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Zě Hævmum Oslor has a first rate hospital which caters to anyone in need of long term medical care.
Zě Hævmum Oslor has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Zě Hævmum Oslor has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zě Hævmum Oslor's natural decorations nor waterways.
Zě Hævmum Oslor has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Zě Hævmum Oslor has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Zě Hævmum Oslor has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Zě Hævmum Oslor is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Zě Hævmum Oslor's chapel was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.
In Zě Hævmum Oslor hail is always enormous, yet harmlessly plinks off people, creatures, and structures.
The Siren near Zě Hævmum Oslor are known to be almost tame, such that they can be put to domestic use.
Zě Hævmum Oslor's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sex to channel Summoning energies of tier 1 via oath swearing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 111
Farmers: 209
Farm Laborer: 273
Hunters: 190
Milk Maids: 153
Ranchers: 84
Ranch Hands: 163
Shepherds: 157
Farmland: 254055 m2
Cattle and Similar Creatures: 15721
Poultry: 188655
Swine: 12577
Sheep: 628
Goats: 125
Horses, Mounts, and Beasts of Burden: 6288
Craftsmen
Arms and Toolmakers: 123
Blacksmiths: 149
Bookbinders: 81
Buckle-makers: 87
Cabinetmakers: 133
Candlemakers: 209
Carpenters: 206
Clothmakers: 165
Coach and Harness Makers: 64
Coopers: 169
Copper, Brass, Tin, Zinc, and Lead Workers: 82
Copyists: 61
Cutlers: 52
Fabricworkers: 136
Farrier: 381
Furriers: 40
Glassworkers: 224
Gunsmiths: 141
Harness-Makers: 61
Hatters: 122
Hosiery Workers: 44
Jewelers: 69
Leatherwrights: 157
Locksmiths: 62
Matchstick makers: 103
Musical Instrument Makers: 86
Painters, Structures and Fixtures: 79
Paper Workers: 87
Plasterers: 86
Pursemakers: 112
Roofers: 69
Ropemakers: 62
Rugmakers: 60
Saddlers: 118
Scabbardmakers: 132
Scalemakers: 67
Scientific, Surgical, and Optical Instrument Makers: 40
Sculptors, Structures and Fixtures: 61
Shoemakers: 58
Soap and Tallow Workers: 213
Tailors: 503
Tanners: 77
Upholsterers: 87
Watchmakers: 81
Weavers: 174
Whitesmiths: 51
Merchants
Adventuring Goods Retellers: 43
Arcana Sellers: 43
Beer-Sellers: 89
Booksellers: 103
Butchers: 169
Chandlers: 184
Chicken Butchers: 167
Entrepreneurs: 65
Fine Clothiers: 157
Fishmongers: 153
Florists: 38
Potion Sellers: 110
Resellers: 251
Spice Merchants: 87
Wine-sellers: 136
Wheelwright: 92
Woodsellers: 59
Service workers
Bakers: 330
Barbers: 292
Coachmen: 91
Cooks: 251
Doctors: 138
Gamekeepers: 96
Grooms: 56
Hairdressers: 241
Healers: 159
Housekeepers: 179
Housemaids: 262
House Stewards: 190
Inns: 59
Laundry maids: 114
Maidservants: 216
Nursery Maids: 116
Pastrycooks: 196
Restaurateur: 262
Tavern Keepers: 251
Specialized Laborer
Ashworkers: 86
Bleachers: 58
Chemical Workers: 36
Coal Heavers: 123
In-Town Couriers: 146
Long Haul Couriers: 146
Dockyard Workers: 125
Gas Workers: 30
Hay Merchants: 52
Leech Collectors: 172
Millers: 139
Miners: 136
Oilmen and Polishers: 96
Postmen: 146
Pure Finder: 81
Skinners: 190
Sugar Refiners: 35
Tosher: 98
Warehousemen: 202
Watercarriers: 135
Watermen, Bargemen, etc.: 179
Skilled Laborers
Accountants: 79
Alchemist: 94
Clerk: 125
Dentists: 65
Educators: 177
Engineers: 89
Gardeners: 63
Mages: 46
Plumbers: 67
Pharmacist: 73
Professors: 27
Scientists: 46
Wizards: 28
Civil Servants
Adventurers: 59
Bankers: 86
Civil Clerks: 142
Civic Iudex: 71
Consultants: 40
Exorcist: 139
Fixers: 76
Kami Clerk: 122
Landlords: 124
Lawyers: 76
Legend Keepers: 103
Militia Officers: 898
Monks, Monastic: 216
Monks, Civic: 224
Historian, Oral: 142
Historian, Textual: 73
Policemen, Sheriffs, etc.: 139
Priests: 216
Rangers: 86
Rat Catchers: 100
Scholars: 95
Spiritualist: 118
Slayers: 35
Storytellers: 256
Military Officers: 251
Cottage Industries
Brewers: 202
Comfort Services: 241
Enchanters: 72
Herbalists: 72
Jaminators: 202
Needleworkers: 190
Potters: 103
Preserve Makers: 184
Quilters: 93
Seamsters: 299
Spinners: 184
Tinker: 69
Weaver: 153
Artists
Actors: 67
Architects: 24
Bards: 92
Costumers: 38
Dancers: 76
Drafters: 40
Engravers: 51
Fine Furniture Carpenters: 31
Glaziers: 64
Inlayers: 61
Musicians: 196
Painters, Art: 32
Playwrights: 66
Sculptors, Art: 56
Wood Carvers: 196
Writers: 224
Produce Industries
Butter Churners: 241
Canners: 190
Cheesmakers: 190
Ice Merchants: 28
Millers: 128
Picklers: 101
Smokers: 76
Stockmakers: 72
Tobacconists: 103
Tallowmakers: 142
24024 of Zě Hævmum Oslor's population work within a Foundational Occupation.
1229 work in Agriculture
5424 work as Craftsmen
1946 work as Merchants
3499 work as Service Workers
2411 work as General Laborers
979 work as Skilled Laborers
3887 work as Civil Servants
2064 work in Cottage Industries
1314 work as Artists
1271 work in Produce Industries
36975 of Zě Hævmum Oslor's population do not work in a formal occupation, but do contribute to the local economy. 1886 (3%) are noncontributers.
Points of Interest
Zě Hævmum Oslor is centered around a major pilgrimage site. This may be a religious location of importance to a major faith, or it may be a more secular institution that draws the traffic, like a famous academy or the remains of some wondrous ancient work. Considerable local tension likely exists over controlling the access to the site and maximizing the profits from foreign visitors.
Zě Hævmum Oslor makes use of canals for some of its streets. Locals often fish in the canals.
POI
History
In time immemorial, reportedly some time during the late 2nd century, Zě Hævmum Oslor was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Zě Hævmum Oslor lost 179 people, 321 livestock, and 59 buildings. The conflict ended after roughly 188, when members of Zě Hævmum Oslor's militia enacted an operation to patrol a specific area to dissuade the enemy from their current activities. The operation was complicated by extremely dangerous terrain, including unfamiliar and poisonous plants which many ate while foraging. The conflict ended with an assault and siege on the production site, which ended in defeat for Zě Hævmum Oslor's forces. The war is remembered in legend by Zě Hævmum Oslor's bards, historians, and legend keepers.